Setelah pengumuman tersebut, banyak pengembang video game di media sosial bereaksi negatif terhadap pengumuman Ubisoft dan menyerukan agar perusahaan tersebut berinvestasi pada penulis manusia sebagai gantinya. Ubisoft Bagaimana Tanggapan Pengembang Video Game Lainnya? Lihat bagaimana tim kami akan menggunakan AI untuk menangani tugas-tugas yang berulang dan meluangkan waktu untuk mengerjakan elemen-elemen inti game lainnya. Memperkenalkan Ubisoft Ghostwriter, alat bantu AI yang dikembangkan secara internal yang bertujuan untuk mendukung para penulis naskah kami dengan menghasilkan draf pertama gonggongan NPC kami – frasa atau suara yang dibuat oleh NPC ketika pemain berinteraksi dengan dunia game.Īlat ini dibuat bersama-sama dengan penulis naskah untuk menciptakan interaksi NPC yang lebih realistis dengan menghasilkan variasi pada sepotong dialog. Teknologi Ubisoft Ghostwriter diciptakan oleh Ubisoft La Forge, bagian penelitian dan pengembangan Ubisoft.ĭi bawah ini adalah pernyataan resmi Ubisoft: Ubisoft mengatakan bahwa penggunaan AI akan memungkinkan tim naratif mereka mengerjakan tugas yang tidak terlalu berulang. With a guaranteed weapon on floor 9 the warrior's main weakness is gone, they really don't need the early game power.Menurut deskripsi yang ada di dalam videonya, Ubisoft Ghostwriter akan digunakan untuk menghasilkan draf pertama dari obrolan orang banyak dan dialog NPC yang dipicu. brutal.Īs for warrior, starting with a handaxe makes them a bit too strong. Though there may be a little tweaking required in the early game to ensure there are no unwinnable situations: For example floor 2, lvl 1 enchanter vs goblin brute is. I think it has also killed fortitude stacking - at least I find that doesn't work very well now, compared to being the clearly the best strat before. I like the changes as it requires more thought to be put into fights, instead of oh ****, use MP bar, everything dies. Combined with the increase in enemies and the reduction of early stats this does make the early game more dangerous for a mage, but the addition of power shot really helps. When discussing balance I normally don't even consider the duelist, he is in a class of his own.Ībout mages: Spell cost was doubled but mp regen was /3, so it takes 30 turns to regen the 6mp of a basic spell compared to the old 45 turns to regen 3mp, allowing you to cast more spells over time. And it is the ONLY class I refuse to play, as ONCE when I got lunge as a Barb (my Barb's are really powerful already, but it's still weaker than Duelist since that class was added), and that one talent ruined my fun for over a month, so if one tapent is that bad, I don't want to know what it's like to start with that.ĭuelist has always been completely broken since it was added, even after the lunge nerfs. Yes, because the accidental (my guess) removal of the +3 int from Mages on top of doubling the cost has drastically changed quite a lot about mages (what I've heard from others, as I haven't experienced it myself).Īnd no, because the Duelist has always been this powerful (he's already been nerfed once or twice), and while all the other classes have been nerfed by the most recent update, his gap has only grown larger. In other words, the Duelist was good before, but the rebalance has made everything else worse to the point making it seem overpowered. It used to be possible for a level 1 Gnome Fire Mage to spam fireballs and take out groups between Fireball costing 6 instead of 3 MP, and only getting 10 Intelligence instead of 13, that's cut down to only a couple. Originally posted by Dusk_Army:Well, the rebalance on costs has made a difference.
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